![]() Rendering: PixiJS library is used for rendering the game. ![]() ![]() (This file also containes the AI which determines the keyboard input of the computer when you are playing against your computer.) This source code file is gained by reverse engineering the function at the address 00403dd0 of the machine code of the original game. Physics Engine: The physics engine, which calculates the position of the ball and the players (Pikachus), is contained in the file src/resources/js/physics.js. ![]() The source code on this repository is gained by reverse engineering the core part of the machine code - including the physics engine and the AI - of the original game and implementing it into JavaScript. Pikachu Volleyball (対戦ぴかちゅ~ ビーチバレー編) is an old Windows game which was developed by "(C) SACHI SOFT / SAWAYAKAN Programmers" and "(C) Satoshi Takenouchi" in 1997.
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